“Mass Effect: Legends Edition” has received a new comparative trailer with a one-month release date, which shows how the upcoming remastered version can improve on the original “Mass Effect” trilogy. It allows us to understand better characters, environment and visual effects, including beautification through, skin rendering, enhanced/reworked textures, more detailed 3D models, eye shadow shaders, re-lighting cutscenes and global post effects (such as tone mapping) , Volume, Depth of Field, Ambient Light Occlusion and Underground Scattering. If you want to gain more technical and in-depth knowledge, BioWare, the developer of “Mass Effect: Legendary Edition”, will post a lengthy blog for you.

BioWare pointed out: “Recreating a single game is a very complicated process, so please make an appropriate plan to minimize the risk when the game is reopened. three The overall development of the game is our primary consideration. “They must improve more than 30,000 textures for “Mass Effect: Legendary Edition”, many of which range from 720p or lower to 4K (the new remaster standard). Most of the operations are using the upper resolution program that supports AI, As well as upgrading Unreal Engine 3 (used in the original Mass Effect trilogy) to an “updated and unified version”.

The title that requires the most work is naturally the first Mass Effect game, released on Xbox 360 in 2007. BioWare has introduced improved versions of the visual assets used in the sequel as much as possible (Mass Effect 2 and Mass Effect 3), but they have always maintained an attitude of attention. Can’t make the passage of time dull (such as the aging of the character or being hit by a rocket in some cases). Even outdated errors, such as changing uniforms. BioWare injects realism into old textures by making old textures react more convincingly to light, expanding animation effects, adding secondary particle effects or enhancing the trilogy’s iconic horizontal lens flare.

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The pre-rendered cutscenes have been re-rendered in 4K to achieve “Mass Effect: Legendary Edition”, and the rest are rendered through high-end AI programs. The environmental artist team added props to the “extremely barren area”, re-created low-resolution or stretched textures, and smoothed the jagged 3D material resources. At this stage, BioWare also began to deal with errors that occurred during the re-production process. Next is the lighting designer, who added all the above post effects and introduced the Mass Effect 3 engine function in the first two games.

Finally, BioWare has made extensive improvements to the entire world. The colony on Feros now has more buildings, more smoke and firepower, and more casualties and debris to reflect Gus’s attack. In Noveria, the storm has intensified. The first location of Mass Effect Eden Prime benefits from Mass Effect 3: Changes from Ashes DLC. But BioWare improved it further by placing it under the golden hour sun, more falling ash, fire and combat damage, and more leaves and damaged structures.

Mass Effect: Legendary Edition will be launched on PC, PS4 and Xbox One on May 14. It can also be played on PS5 and Xbox Series S/X through backward compatibility-BioWare promises to provide “target enhancements” for next-generation consoles. You can pre-order “Mass Effect Legendary Edition” from Rs. 3,999 / $60. EA Play / Xbox Game Pass Ultimate members get a 10% discount at Origin / Microsoft Store respectively.


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