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“Harry Potter: Puzzles and Spells” released by Zynga on mobile platforms

Social gaming giant Zynga began on Wednesday on Wednesday in the world’s most popular free puzzle game based on the beloved Wizarding World of Harry Potter.

San Francisco-based Zynga said, “Harry Potter: Puzzles and Spells” is available on Apple and Google mobile devices, as well as on Facebook games and the Amazon App Store.

Yaron Leyvand, senior vice president of games at Zynga, said: “When the Harry Potter series first landed in theaters, it was a rare moment for everyone to read the same book, talk about the same movie, and share common experiences together…

He said the game fits the Harry Potter story and “injects compelling moments and a delightful wizarding world boom, attracting followers all over the world.”

Zynga said it has obtained a license from Warner Bros.’s gaming division, which produced the Porter movie based on JK Rowling’s bestseller.

Zynga said that this mobile game combines the role of Harry Potter and the voice recording in the movie.

According to the company, chocolate frogs, spell-casting and fighting chess pieces are the tentacles of the Potter world woven in colorful puzzles that bother players to solve.

Zynga Publishing President Bernard Kim said: “Mobile games have never been so popular, and they are more important to people.”

People are playing games for entertainment, leisure, and gaining comfort and connectivity. “

Zynga is known for games such as “Farmville” and “Words With Friends”.

The ease of use and the fact that puzzle games can be downloaded for free make it the most popular game among “casual games.”

According to market tracking agency Newzoo, British developer King’s “Candy Crush Saga” is one of the most downloaded games in Apple and Google Play stores.

Newzoo said that revenue from mobile games this year is expected to exceed US$77 billion (approximately Rs 5,66,287 crore), an increase of approximately 13% over last year.

“We are all still experiencing the painful and disturbing situation of the coronavirus pandemic,” said Tianyi Gu, head of Newzoo’s mobile market, in a report on the impact of Covid-19 on businesses.

“Games have always been a means of escaping from reality and having plenty of time, for many people confined to home.”


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