Among us, the developer InnerSloth has released an update to its popular video game. The update will bring some features, such as enhanced artistic style, new meeting screens, new colors, and various bug fixes and improvements. The developer also mentioned that it has not fixed all the reported bugs and will continue to resolve them with upcoming game updates. Just this month, InnerSloth added an airship map, which is the fourth map in the game and the largest so far.

InnerSloth announced new features and improvements in “Among Us” through a blog post. The developers fixed various bugs such as “Pink Blob”, and some Android and Chromebook users reported that their teammate sprites were displayed as pink rectangles. Other bug fixes include adding the background of the “Create Game” screen on the airship map, authentication issues when logging in for mobile and PC users, re-adding the ping counter and other small text or font issues.

Among us, players can now choose to change their chat history in “Settings” and change their name in the “Account” menu. InnerSloth also fixed a bug in Nintendo Switch, including other bugs that allowed multiple users to log in to the same device. The developers are also working to increase download support for the Itch.io game platform.

One of the main new features includes the addition of six new colors for the player sprites. InnerSloth explains: “Considering all the colors we already have, it’s actually difficult to find a color that can automatically be visually distinguished from all other colors. But in terms of accessibility and color blindness, we want to get rid of colors and become people’s mutual The way identification is defined.”

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In addition, the developer has added a larger conference screen because it plans to increase the size of its lobby to 15 participants. One of the main functions that will affect both the front-end and the back-end is the newer artistic style that “Among Us” will adopt. The developer said that it will not completely change the design of the game, but will make it easier for the backend to create animations for the game.


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Satvik Khare is the associate editor of Advertisement Shout. His expertise lies in how educational technology can make everyone’s life easier. Gadgets have always been his passion, and he often finds a way out in new technologies. In his spare time, he likes to repair cars and participate in motorsports. If the weather is bad, you can find him laps on Xbox’s Forza Horizon or read a good novel. You can contact him through his Twitter website.

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