“Far Cry 6” will be released worldwide on October 7th. The story is set on the fictional Caribbean island of Yarra, ruled by the dictator Anton Castillo (Giancarlo Esposito) with an iron fist. Life is very difficult, and many Arran people fled for a better life. Because Castillo’s policies isolate it from the rest of the world, Yarra is a place where time is frozen. Having lost his father in a revolution 60 years ago, Castillo grew up believing that his country had been taken away from him. As an adult, he took the populist wave to power by romanticizing Yara before the revolution. Sound familiar? It’s in the title.
“It’s mainly based in Cuba,” Far Cry 6 writer and actor Manuel Rodriguez-Saens said last week. “As far as culture is concerned, as far as music is concerned, the way they speak, games — there are dominoes, there are baseball — and palm trees. Obviously, the Caribbean island side, time has frozen, and the 1950s Old car. There is only one, right? There are not many examples we can use.”
The accent in Far Cry 6 by Ubisoft Toronto is once again Cuba-based and varies according to socio-economic location, whether it is a rural area or the capital Esperanza, which takes a while after Havana. Rodriguez-Saenz pointed out that even in the capital, the working-class Yaran sounds different from the upper-middle class.
Far Cry 6 is more than just Cuba
“Cuba was a huge inspiration from the beginning, and I think it has evolved over time,” said Far Cry 6 narrative director Navide Cavali. “We have spent a lot of time studying revolutions in history. In addition, we are not limited to the Cuban revolution. We are studying what is happening in Venezuela, Colombia, and the Arab Spring.”
“In general, we watched a lot of documentaries about revolutions,” Cavali later added. “In terms of style, we hope it feels almost like a news film at times, allowing your rights to be put into action. But elsewhere, I naturally rely on [Quentin] Tarantino and others like this to keep some of the fun of Far Cry. “
“It’s largely based on Cuba, but it’s not Cuba,” Rodríguez Saenz interjected. “You will find a similar difference. There is no flamingo in Cuba. There is also a flamingo in Far Cry 6. Someone grows up like a crocodile in a swimming pool. In Cuba, people really don’t do this. So I think We have to make sure that everyone knows these things, this is not Cuba.”
The same goes for the religious elements in Far Cry 6. Rodriguez-Saenz pointed out that the team borrowed real symbols and real gods from Africa and the Caribbean, but this is a completely fictional religion. World Director Benjamin Hall said that Ubisoft Toronto has adopted a similar hybrid approach to develop Yara’s past, focusing on the Caribbean, Latin America and South America.
“Working with the narrative team, we created a complete timeline, looking backwards a bit like the 1400s,” Hall added. “From the very beginning, we really gave birth to this island, and then used the elements of the real history in the world, and then made our own stories in Yara. Therefore, when we start to build the world, we can also use these historical levels to create our own s story.”
Far Cry 6 incorporates the Cuban parser concept
The influence of Cuba has also permeated the gameplay of Far Cry 6. First, the Cuban concept of “parser”—pronounced “rreh-sohl-BEHR”—means to improvise what you have. In Cuba, this was caused by the trade embargo and the collapse of the Soviet Union, forcing Cubans to survive in scarcity. Resolver is a bit like DIY, but it brings tenacity, improvisation and resourcefulness.
“Resolver is really a tradition close to Cuban life, and this is my background,” Far Cry 6 actor Alex Fernandez, who plays the guerrilla mentor Juan Cortez. “There are examples of this everywhere in Cuba, and people say, you know,’I have this 1955 car and I don’t have gasoline, so I have to figure out how to thin this paint into fuel. On the island of Cuba, And in the Far Cry 6 game on Yara, Resolver really means the victory of imagination.”
Far Cry 6 will let you put away your guns and explore Yara
In Far Cry 6, the resolver weapon is different from any weapon you have seen, made from various sources, such as drill bits, paint cans, bicycle handles, turbochargers, car batteries, motorcycle engines, gasoline The pump handle, and — my personal favorite — the CD player.
“I think the real difference is that when you see all the mechanisms and components working together, it feels very solid and real,” Cavali said. “It feels handmade and organic.”
Then there is the parser backpack-called Supremos. Some are like flamethrowers. Some have a fire extinguisher filled with jet fuel, your own mini jet pack. Some have a pile of metal tubes with automatic targeting missiles. These super powerful Supremos are time-limited, so there is a cool-down period to ensure that you do not continue to use them every few seconds.
“In Far Cry 6, the resolver is about turning the player into a guerrilla team and using what they have to cause maximum chaos,” said David Grevell, the lead game designer of Far Cry 6.
The Guerrilla Revolution in “Far Cry 6”
Speaking of guerrillas, “Far Cry 6” makes you the role of Dani Rajos (Sean Rey/Nisa Gunduz, spent two years with the character), a local Yaran who just wants to escape. But after witnessing the terrible crime, Danny was forced to launch a guerrilla war against Castillo.
“For Far Cry, it is always a story about rebellion, it is part of the brand,” Cavali points out. “But what really excites us is the idea of transforming from rebellion to revolution, because it is sweeping the world and it is epic. It involves liberating the entire country, but at the same time, there is something behind the guerrillas fighting the revolution. An ideology. An ideology that is very purpose-driven. It is personal. Making a role-driven narrative to promote these ideas and experience the intensity of the revolution is really powerful for us.”
Ubisoft Toronto went to Cuba to experience culture and talk with former guerrillas and their descendants.Fernandez’s father fought against Fidel Castro’s regime in Cuba and spent some time in prison. The Far Cry 6 actor pointed out: “When I starred for the first time, I said to Navid,’ I just want to play my father.’ My father has a scorched earth policy on many things. So, I think this really suits Juan Cortez. Cortez wrote a book on how to become a guerrilla Book. If you find that thing [in Far Cry 6], There are a series of rules. “
As a guerrilla fighter, you cannot wander around openly in Far Cry 6. Not only did Castillo have military checkpoints on all major roads, but he also controlled the sky (using anti-aircraft guns) and the sea (using naval patrols). If you want to avoid constant conflicts, you’d better avoid roads off the beaten track.
Why does Far Cry 6 protagonist Dani Rojas have a face, the first face of Far Cry
“This is the origin of the guerrilla path concept,” Hall said. “These woven paths through the landscape allow guerrillas to move invisibly across the country without the threat of the army controlling the road.”
“These are hidden paths in the jungle that allow you to safely navigate the open world,” said Omar Bouali, game content director for Far Cry 6. “They can also help you ambush the army. You can find a lot of things in the guerrilla path, such as weapons or equipment that can help you survive. Yes, Far Cry 6 brought back cool horses used on the guerrilla path, Because it can help you move forward super fast.”
Far Cry 6 is a political game
Given the failure of “Far Cry 5” in handling political materials and Ubisoft’s slow response to this, many people naturally worry about whether “Far Cry 6” is in a quagmire. On the surface, Ubisoft seems to have handled it better this time. Cavali walked before the doubt, publicly admitting that “Far Cry 6” is a political game. Although he will retain his judgment on fans.
Cavali said: “The important thing is not to think too much about what we can or cannot say in the narrative, but what the story we are trying to tell is, and try to be fearless in it.” “According to me. One of the main points of the statements I made a month ago and now that I am trying to publish there is that we tend to see revolutions, and any conflict is either black or white. On the one hand it is right, on the other it is wrong. But on the other hand it is wrong. These are incredibly complex conflicts, anyone who studies revolution will tell you.
“So, instead of trying to tell a simple story from a very dual perspective, we are more willing to accept this complexity. The beauty of telling revolutionary narratives is that you can see this in revolutionary groups. You have the opportunity to capture Various motives, ideologies and opinions. We don’t want to avoid talking about the rise of fascism in that era and what we have seen around the world in the past 5 to 10 years.
“We want to talk about the impact of imperialism on islands like Yarra, and let people on the island express their opinions on the impact of the blockade on islands like Yarra. We want to talk about LGBTQ+ rights in the context of our story. So these They are all very important topics, and we just don’t think we should avoid them. After all, players will determine our performance for themselves, and I encourage them to share their opinions.”
Far Cry 6 will be available on PC, PS4, PS5, Xbox One, Xbox Series S/X, Stadia and Amazon Luna on October 7.