Apple is working on introducing virtual game controller UIs for iOS 15, iPadOS 15, macOS and tvOS. Apple has also expanded its support for physical game controllers such as major game developers. This controller will make it easier to capture images and videos from iOS devices while gaming. This announcement was made in the State of the Union address on Apple’s platform after the 2021 Global Developers Conference. Apple also announced that customizing controls will also be easier.
Apple announced the new UI in its Platform State of the Union. An engineer discussed the following when unveiling the UI of Apple’s game controllers: “These new screen controls for iPhone and iPad look great, and they are carefully adjusted for different hand positions. And provide excellent response speed and feel. They are easy to add to your application, just like a game controller. These screen controls in your code are like the game controller framework GCController object, instead of writing you Your own screen covers the UI and converts touch input into your game input system, so your input logic can be more consistent.”
Apple also uses ReplayKit to allow users to quickly capture the last 15 seconds of game content by long pressing the share button. The engineer also mentioned, “As I have shown you before, the system gesture for media capture is to double-tap to capture the screenshot to your camera roll, and long-press to start and stop ReplayKit recording. This year, we will add a super Cool new media capture, 15 seconds of highlights. So now, players don’t have to remember to start and stop recording, just turn on the automatic back buffer, which will allow them to save the last 15 seconds of gameplay and the time they long press.”
The engineer also mentioned that you can customize the controller with your own symbols, because the integration with the colors and styles of the developer’s game becomes easier. “Depending on whether you only need one button, three buttons, or one arrow key and multiple buttons, they can be adjusted to various layouts,” said Apple engineers. “The core principle of the on-screen display controller is to configure the left and right areas independently, and the layout is determined according to the configuration.”
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